1 – Start Dark Souls II as a Knight Class
Dark Souls 3 doesn’t have any traditional RPG classes. There are no distinct “tank” or “dps” builds and you’re never locked into anything. Instead, the different classes offer variations on a limited set of attributes
If you start the game with the knight class thsi class comes equipped with a good sword and a good shield that’ll both serve you well in the begning of 10 hours of the game. The Knight also has a lot of points in Strength and Vigor, meaning you will do more damage while swinging, and you take more hits before going down.
Your Vitality stat, which controls your equip load and indirectly dictates how heavy your character can be, is also among the highest.
2 – Rolling is more than half the battle
Just like other Dark Souls games you need to roll to avoid enemy hits. A lot of the shields you find won’t absorb 100 percent of the hit damage, leaving you to take damage even after successfully blocking. And, if you’re dual-wielding or switching weapons at all, you have no shields, no defence.
3 – You cannot possible scre up your build
its a common thought while playing Dark Souls games that you put too many in this attribute or that stat thinking it will give you advantages later, but it doesn’t, and now you’re thinking these points should have been spent leveling up another stat.
Just dont worry because while playing you will come across an NPC that will allow you to relocate your points and you can even do that multiple times
4 – Don’t go over 70 percent equip load
below 70 percent you should try to maintain an equip load. You can easily check your load at the equipment screen by just simply placing the cursor over your armour or weapons. Even .5 percent makes a difference, so you shouldn’t ignore it.
5 – Never head into a boss fight carrying many Souls
Souls games 101 is to never head into boss fights carrying a decent chunk of acquired Souls. A great way to see just how many is too many, is to check the status screen. This screen will tell you how many you have and how many needed to level up.